Indiana Jones and the Great Circle looks cinematic, polished, and exciting. But the real question is whether we are playing the adventure or just watching it happen.
Indiana Jones and the Fear of Playing a Movie

Why Everyone Is Watching This One
Indiana Jones and the Great Circle is a first-person, single-player adventure from MachineGames and Bethesda. The story is set in 1937, between Raiders of the Lost Ark and The Last Crusade, with Indy chasing one of history’s biggest mysteries while enemies search for an ancient power connected to the Great Circle.
So yes, the interest makes sense. This is not some random licensed game nobody asked for. It is Indiana Jones, with global exploration, ancient secrets, puzzles, stealth, whip combat, and big cinematic energy. The kind of setup that immediately makes people say, okay, this could actually work.
And maybe it does.
But I have seen enough franchise games to know that “looks like the movie” can be both a compliment and a warning.
The Promise Is Obvious
What people expect from this game is pretty clear: a strong story, dramatic set pieces, clever puzzles, temples that feel dangerous, and that specific Indiana Jones rhythm of finding something old, touching it anyway, and then acting surprised when everything collapses.
The official pages push that fantasy hard. You are Indy. You explore. You use the whip to fight, distract, disarm, swing, climb, and interact with the world. The game also mixes linear storytelling with larger maps, secrets, traps, and puzzles.
That sounds good.
Actually, it sounds very good.
I am just always cautious when a game wants to feel this cinematic, because sometimes “cinematic” becomes a beautiful way of saying: sit there and let the game impress you.
The Part That Makes Me Nervous
A lot of franchise games have the same problem. They understand the mood, the music, the camera, the references, the famous lines, the costume, the face, the rhythm.
But then you play them and realize you are not really participating that much.
You are being guided through a very expensive tribute.
That is what I am watching for with Indiana Jones and the Great Circle. Not whether it looks good. It obviously does. Not whether it respects the character. It seems like it does. The real question is whether the game lets the player feel clever, messy, curious, and responsible for the adventure.
Because Indiana Jones is not interesting only because he survives set pieces.
He is interesting because he gets into trouble by thinking, improvising, touching the wrong thing, lying badly, punching at the wrong time, and somehow making it worse before making it better.
If the player is only there to move between cutscenes, then something is missing.
This Is Not Me Hating The Game
I actually think The Great Circle has a strong chance to work. The reception has been solid, the PS5 version was described by some reviewers as a very strong way to play it, and the game has kept growing with The Order of Giants DLC and later updates like New Game Plus.
That matters because bad licensed games usually disappear fast. This one did not. People are still talking about it, updates are still arriving, and the Switch 2 release on May 12, 2026 gives the game another wave of attention.
So no, I am not writing it off.
I am just not clapping because the trailer has good lighting.
My Honest Take
My fear with Indiana Jones and the Great Circle is simple: I do not want to watch a game pretending I am playing it.
I want puzzles that make me feel a little stupid before they make me feel smart. I want exploration that lets me miss things. I want danger that is not just a perfectly timed cinematic collapse. I want to feel like I am making the adventure happen, not politely following it around.
Maybe The Great Circle does that. Honestly, I hope it does.
But with big franchise games, I have learned to be careful. Sometimes the safest way to protect a famous character is to make the player less important. And that is exactly what would make the game less interesting.






